![]() ![]() This set of missions actually had a LOT of plot holes, inconsistencies, and a generally poor grasp of continuity that I was not able to fully cover in a manner conducive to storytelling. Thanks for taking a ride with me through the 3rd set of missions from Perfect Dark for the Nintendo 64. A threat we will learn more about in the upcoming missions. Although he chooses to go by Elvis, for his love of The King, is a Mayan alien who was sent by his people to help the Carrington Institute as they deal with a looming threat. As we run to the large doorway where our friend lays on his anti-gravity table we see a glimpse of an alien spacecraft, a full-on flying saucer! Unable to process what we're even seeing we fend off a few more enemies before finally reaching the Alien, who promptly wakes up. Greeted by guards, John blows a hole through the wall to help us get back to our helpless companion faster. Please take a close look at the bullet hole texture on the wall, 1/3 of it is floating off the corner! Collecting the CI spy we head back the way we came to collect the Alien. In my haste to get back to the Alien lying defenseless, I almost blasted Jon in the chest. We stash our friend near the hangar entrance and head off to find Jonathan, the CI spy that helped us earlier. The scientists attempt to use poison gas on us, but unfortunately, they also end up gassing themselves, not realizing the program is intended to destroy every life form, big and small, to prevent infectious diseases from spreading. It appears that there is only one of Daniel Carrington's friends here, so we make our move and grab the little guy. We've been waiting to find out who these "friends" are that Carrington kept mentioning in previous missions. As far as my memory serves, you have to basically stand around for an extended period of time or pull out a firearm to trip the guards to your ulterior motives. We then have to walk unarmed through a hallway of enemies, hoping they don't notice our disguise. Switching our clothing with the scientist makes for one of the only truly covert sections of a mission in Perfect Dark. Conveniently a Scientist on the other side of the wall was taken out by the explosion. ![]() Reminding ourselves that this is an early first-person shooter, we enter the facility. Laborers around the world rejoice!Īfter we use our crate to explode a weak section of the wall conveniently marked with an 'X,' we question the ability of the guards to detect infiltrators. And we aren't talking about the video game glitch variety of floating, more of the Sci-Fi, futuristic Anti-Gravity floating variety. Meeting up with Carrington Institute agent, Jonathan Steinberg, he hands over intel on how to get into the laboratories, while also providing a handy floating crate of explosives. After a few more gun fights we work our way deeper into the base, closer to the laboratory facilities. Once we manage to blow up the computers we take a big elevator down to a large hangar bay. With a quick stop to destroy the controls for the air defense radar. After successfully infiltrating a secret meeting between dataDyne, the NSA, and some unknown entity, our hero, Agent Dark has been tasked with entering the fabled Area 51 and rescuing Daniel Carrington's "friends." The beginning of our first mission consists of fighting our way into the subterranean Area 51 base. ![]()
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