![]() ![]() Most monsters can be outrun, and reaching an exit to the map will keep you safe (and get rid of the enemy.) If you can hide behind an object and remain out of sight, the enemy will generally lost track of you, even if you are hiding in a place that's obvious to a human. If you are spotted, you will have to run. After a while of patrolling, it will eventually head to a place where it will disappear. The safest option to avoid one is to hide in the darkness, facing away from them - preferably after going into a room to hide. Oil Barrels are refilled if you leave and re-enter a map, allowing a patient player to never run out of portable lighting.įrom time to time, an enemy will appear. The lantern allows you to light up the area around you, but it will consume some oil. Tinderboxes are scattered throughout the castle, and are good enough to ignite one light source. You can light the area by using tinderboxes on the various torches, or by using a lanterin that you'll pick up. Large sections of Brennenburg Castle are unlit. 2 Delta (EB) 9:48am I can't say because I haven't played Rebirth (I'm waiting for the Summer Sale). Shame it sold poorly because I would have liked a followup. SOMA is one of my yearly my yearly 'must do again' titles. He will recover to "Head is pounding and hands are shaking" at the cost of some health.Ī flashback is a event that reveals something that happened in the past.ĭuring casual flashbacks where you hear voice-overs, you will not take any sanity loss, although the area will look slightly darker than normal. Start with Amnesia: The Dark Descent and then play Amnesia: Rebirth. Running out of sanity will cause Daniel to fall to the ground for several seconds. Reaching the lowest tier of insanity causes Daniel's movements to lag slightly behind the player's actions, as well as causing the screen to blur. Standing in candle light or near a torch can slowly restore it to "Head is pounding and hands are shaking", and standing in direct sunlight can restore it to "A slight headache". Head is pounding and hands are shaking (Orange). ![]() Witnessing any thing unusual, looking or interacting with dead bodies, seeing monsters, or even remaining in the dark can cause a gradual loss of sanity. Sanity generally decreases while playing due to streesful events. With two exceptions in the game, Daniel will be returned to the start of a given area with full health and sanity. If you run out of health, Daniel will die. Further health can be restored by taking Laudanum, or exploring new areas. Health will automatically regenerate until you reach "A few cuts and bruises". Damage is sustained from monsters, hazards (e.g. Health represents physical health, reduced by taking damage. ![]()
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